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- Medium
- Web App
- Stack
- HTML / CSS / JS / Claude Code
A few years ago, a friend asked me to rethink the recipe format for his startup. Ads aside, the problem was clear: cooking online means constantly scrolling through clutter to find what you need; and once you're in the procedure, quantities have vanished back up into the ingredient list.
My solution combines everything. Serving size adjusts all quantities dynamically. The shopping list and mise en place double as checklists. And the procedure itself weaves quantities into the narrative; so if you haven't pre-portioned everything (I never do), you're not hunting back up the page.
Recipe ingestion and parsing is handled by the Claude API, which accepts either a URL or raw text and structures it into the format. The design is mine; the build was vibe-coded with Claude Code.
Like everyone I had been anticipating the Artemis II mission for some time. I actually photographed half of the crew for a Men's Health article when they were members of the new astronaut class, so I felt a certain connection to the people in that capsule.
I went to the NASA website to follow along and brought up their built in visualizer, I had a few issues, the most glaring was that the capsule was front and center in the viewport and when I wanted to try and get a glimpse of the earth or the moon on it's own, as if I was in the capsule, I could not. The capsule was obstructing much of the view, and I knew what it looked like, I didnt need to see it 100% of the time.
I wanted to create an experience that allowed an terrestrial viewer to get a feeling for what the celestial bodies looked like out of the Orion capsule's windows.
Focusing on Orbital Mechanics, Texture Maps and Proper pupil dialation due to relative brightness, I narrowed in on the most accurate representation.
For instance, with the sun shining so brightly the stars are going to be quite faint during the coasting phase, you would only really see the stars brightly when on the dark side of the moon (or earth).
It created such an amazing accompaniment for me to watch the live broadcast and check the accuracy of positions, terminator positions, global rotations etc. The now famous earth-set photo was simulated near perfectly in the Artemis II Simulator.
- Domain
- Album Promo Design
- Medium
- Print / Digital
I buy a lot of cd's based on their concept, intent, visual presentation, or when deemed unclassifiable. This Charles Curtis concept was one of those albums.
The album is made of 4 tracks, each track can be played alone, or in combination with others from two to all 4 played simultaneously, ideally on 4 seperate soundsystems so you can get lost in the vibratous middle.
The design concept was obvious, create four points of emination and have them intersect. Sound waves colliding, and creating new textures in their various points of interaction.
- Domain
- Album Packaging
- Medium
- Print / Digital
Illustrating the visual feeling of an album when there is a lot of inherent and unique texture is a real gift. This I wanted there to be some focal element that would almost feel as if it was morphing or moving when it is simply printed on the cover.
Looping the forms into an escher style illustration created a feeling of cyclical habit that I liked for this package.
The record was a limited release 12" vinyl, I am not sure it ever came out in CD.